SKI GAME GUIDE
Turn early. Keep your line.
The skier carries momentum. A clean run comes from reading the next gate and making a small adjustment before you reach it.
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Get your hands ready.
Use Left/Right or A/D to steer, Down to brake, Space to jump and Shift to spin while airborne. On mobile, drag across the slope or hold the controls below it. The countdown gives you time to prepare; P or Pause stops a run.
Put the gates first.
Pass between the coloured poles. A clean gate starts at 100 points; consecutive gates add 25 to the bonus, up to 200 per gate. A missed gate or collision breaks the chain. Brake when you need more room to line up.
Pick your jumps.
Ramps give you extra air. Low rocks can be jumped; trees cannot. A complete landed 360° adds 150 points. A spin is only useful if you can bring the landing back under control.
Bring the run home.
Three tumbles end a scored run. Finish with sixteen gates and no tumbles for gold, twelve gates for silver or eight for bronze. Free ride is slower and allows unlimited recoveries. Reloaded unfinished runs return paused.
Ready for a shared challenge? See how the daily slope works.
Make the crew member in your game your own in Your Zubboo. Visit Your saves to export or remove this site’s local data.